![]() ![]() Now contrary to other games, Red Dead Redemption 2 offers a TAA Sharpening setting. I suggest opening the images in new tabs. As you can see, DLSS Quality looks sharper, though it does suffer from the aforementioned aliasing issues (pay close attention to the cashier’s hair for instance). Thus, we suggest using the Vulkan API.īut what about image quality? Below you can find some comparison screenshots between native 4K (left) and DLSS Quality (right). Still, DX12 had some frame pacing issues in the big city. Surprisingly enough, these stutters were absent from DX12. ![]() However, there were two annoying stutters at the end of the benchmark (which explains the lower minimum framerate). Vulkan appeared to be running faster on our RTX3080 at both native 4K and DLSS-upscaled. We’ve also tested DLSS (and native 4K) in both DX12 and Vulkan. ![]() In other words, DLSS Quality Mode improves performance by around 15-20%, which is nowhere close to what we’ve seen in other games. And as for 4K, DLSS Quality provided an 11fps boost. Unfortunately, though, we are only looking at a 10-14fps performance boost.Īt 1080p, our average framerate increased by 12fps and at 1440p, we saw a performance increase of 9fps. Now we wouldn’t really mind those jaggies if there were significant performance improvements. These “ jaggies” can be easily noticed on distant objects, especially during the benchmark scenes. Hell, there were aliasing issues even at 4K with DLSS Quality. On Ultra settings and at both 1080p and 1440p, the image quality suffers from noticeable aliasing issues. Unfortunately, DLSS in Red Dead Redemption 2 brings a lot of aliasing. As such, the game does not suffer from any ghosting or blur issues. As the title suggests, Red Dead Redemption 2 is using the latest version of DLSS, Version 2.2.10.0. ![]()
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